Thursday, October 31, 2019

Animax Visit


Last night Heather and I had an amazing opportunity to go visit Animax Designs here in Nashville.  The meeting was set up by a former student of mine, Henry Kiltpatrick, who works there now.  They are working on some super amazing stuff, of which almost nothing I can talk about - but they have announced recent work includes the T-Rex from Jurassic World Live and creating Hagrid and the Screwt for the new Harry Potter attraction at Universal Orlando.

We met some awesome people and saw some incredible things. Pretty great to have a place like this in our backyard...


Tuesday, October 29, 2019

New Week, New Senior Show


This week features Allison Stutts showcasing her graphic novel.  The show is up in the Student Gallery all week.

Wednesday, October 23, 2019

Art + Design at Night


Just a cool shot of our Art + Design building after leaving the Senior Show Openings this week...

Tuesday, October 22, 2019

New Senior Shows Opening


We have two new Senior Show openings this week in the Student Gallery.  Stephanie Knight has some amazing photo collages and Jonathan Bruns has copies of his graphic novel to read!

Saturday, October 12, 2019

JAFF MoCap Workshop


We had a great time showing off our Motion Capture system for a Jackson Alley Film Festival Workshop this Friday. I always love seeing Theatre Professor Talon Beeson in action - and it was fun to cover this from both the performance and tech side of things.



Friday, October 11, 2019

24 Hour Press Followup


The APSU public relations team did a great followup article with the teams about their experience with the 24 Hour Animation Contest!  Check it out HERE

Ten Austin Peay students had 24 hours to create the best possible 30-second animated film they could working off nothing more than a contest prompt and the knowledge they’ve earned from the university’s emerging animation program.
As it turns out, the students – who broke into two teams of five – didn’t need the time allotted to them by the 24 Hours Animation Contest for Students, an international competition that last year included more than 200 teams and about 50 colleges. 
One Austin Peay State University team needed only 23 hours to finish its hand-drawn movie (two-dimensional animation), a task that required team members to create more than 700 drawings then scurry across campus for recording equipment to capture the film’s dialogue.
The other team accomplished its three-dimensional, computer-generated movie in 21 hours, which required team members needing more than five hours just to create the characters, let alone the 12 hours to give the characters’ movement (not counting the time needed to capture real humans modeling character movement). 
“Our group was very happy with the final result of our work,” Claire Layne, who led the team that created the 2D movie (embedded above), said. “Everyone worked extremely hard on each task. Strong communication among our group was a pivotal part of our success, and the experience brought us closer as a team.”
Peyton VanHook, who led the 3D team (video embedded below), agreed: “It was a great experience. We really hit our stride. A big part of what we did was develop all the pieces that needed to come together.”
‘Developing all the pieces’ on little sleep
The common key to success for both teams was just that: “developing all the pieces” or “working hard on each task.”
All the teams in the competition had to create movies based on the question, “What does family mean to you?” They had 24 hours to create a 30-second movie from scratch, beginning when the prompt was announced at around 5:30 p.m. on Friday, Oct. 4.
Using VanHook’s team as an example, the student animators started by spending about 30 minutes coming up with a concept. One of the students then broke off to create the character models, a task that took five to six hours. During that time, her teammates focused on creating the story. Other tasks included refining the storyboard and filming a reference video to capture human movement to apply to the characters. 
After all that came 12 hours of animation – making the characters move within the story.
“We didn’t even get started animating moving stuff until 1:30 in the morning because we had to make sure all the pieces were ready to go,” VanHook said.
Layne’s team used hand-drawn animation in its movie, a process that requires about 24 drawings in each second of the movie. Her team also decided to add dialogue to the movie, and those voices came from the team members themselves, using a sound studio on campus.
“The time crunch was a challenge since we realized that we were going to use dialogue for our short,” she said.
VanHook added, “None of us got much sleep.”
Layne’s team included Catelyn DaSilva, Jonathan Bruns, Nicholas Stiers and Jeremy Vega. VanHook’s team included Myles Johnson, Savannah Debord, Kayleigh Baird and Paul Gibson.
‘Mimics’ crunch time in professional animation
This year is the third time Austin Peay students have participated in the October contest, which parallels life as a professional animator – especially the days leading up to a project deadline.
“It really mimics a little bit of when you’re in a studio setting and you’re in crunch time and you need to get a shot out by Friday,” Scott Raymond, associate professor in Art + Design, said. “You’ll do what you have to do, pull the crazy 80-hour workweeks to get things done.” 
Raymond has the experience to know; he worked on such films as “Trolls,” “Kung Fu Panda 3” and “Home” before joining APSU’s Art + Design department. 
The contest also reinforces teamwork, he said. 
“You realize, ‘We’re all in it together,’” Raymond said. “Animation tends to be a solo adventure, but that’s not indicative about how it is in the real world. In the real world, you’re part of a team and you can’t do it all.”
The contest awards five teams with prizes from industry sponsors and includes judges who are industry professionals. This year’s sponsors include DreamWorks Animation, the Cartoon Network, Blue Sky Studios and Sony Pictures Animation. The contest is an event by Animation Educators Forum, a subset of the animation industry group ASIFA-Hollywood. 


Thursday, October 10, 2019

Green Screen Time Again!


Always one of my favorite assignments of the year!  Today in Visual Effects 1, we did a class demo using the green screen and lighting equipment.  We were matching the lighting on a shot from the movie "Paul" to eventually replace Simon Pegg with one of us.  The students will spend the next week or two in small groups checking out the same equipment and shooting their own footage.  A great change of pace to get off the computer screen for a little bit!


Wednesday, October 9, 2019

24 Hour Videos

With the judging complete, we can now post the videos each team made.  Check them out below!


Sunday, October 6, 2019

24 Hours Competition 2019

3D team storyboarding

Once again we braved staying up all night and all day for the 24 Hour Animation Competition for Students!  This year we had two teams - one taking on a 3D short and the other going 2D.  It was a great time, both teams finished their shorts and we even went home a bit early. Very proud of these teams, it was a great group of students that pulled off another competition and showing everyone what APSU can do!

2D team story meeting

Jeremy drawing inspiration from...a shoe 
Questionable movie choices at dawn
The motivation board
3D Team - Maya Mia 
2D Team - The Keyframers

Friday, October 4, 2019

24 Hour Animation Preview Press



Check out this great article following our teams as they compete in the 24 Hour Animation Contest for Students again this year!  The full article is HERE

Ten Austin Peay students will muster all they’ve learned from the university’s emerging animation program when they test their skills in an international 24-hour movie-making contest Oct. 4-5. 
The 24 Hours Animation Contest for Students tasks students with creating a 30-second animated film from scratch. Before the 24 hours is up, the teams must submit a YouTube link of their completed film to a panel of industry professionals. 
“It’s so fulfilling to go from nothing to a completed animation with a completed story in 24 hours,” said animation and computer science senior Peyton VanHook, who will serve as leader of one of the two five-member teams.
The task is large, said the other team lead, animation junior Claire Layne. Animators need to create 24 high-level drawings for each second of a two-dimensional film. That’s at least 720 drawings for a 30-second film, not including coming up with the story concept and polishing the product. 
“It definitely takes every second,” VanHook said. “It’s always fun trying to balance what you want it to be against the amount of time you actually have to get it done.”
And that comes with little (or no) sleep and working through the dawn.
“You think, ‘I’ve stayed up for 24 hours before, it shouldn’t be a big deal,’” said Scott Raymond, an associated professor of animation in APSU’s Art + Design department. “But trying to do it in this very focused way with this deadline looming, it’s a pretty intense 24 hours.” 
‘Mimics’ crunch time in professional animation
This year is the third time Austin Peay State University students have participated in the October contest, which starts Friday night, when organizers unveil the year’s theme during a livestreamed video.
“Every year there’s the same trajectory of excitement and momentum,” Raymond said. “In the middle of the night, you start seeing how much there is to do and how much time is left and there’s a bit of a lull. Then by morning, everybody starts to rally again. But those last two hours are rough.”
The contest parallels life as a professional animator, especially the days leading up to a project deadline, he said.
“It really mimics a little bit of when you’re in a studio setting and you’re in crunch time and you need to get a shot out by Friday,” Raymond said. “You’ll do what you have to do, pull the crazy 80-hour workweeks to get things done.” 
‘You see them become a mini-studio’
The contest also reinforces teamwork, he said.
“You realize, ‘We’re all in it together,’” Raymond said. “Animation tends to be a solo adventure, but that’s not indicative about how it is in the real world. In the real world, you’re part of a team and you can’t do it all.”
During the 24 Hours Animation Contest, “you can see (the students) become a mini-studio,” he added.
Austin Peay’s teams will take on two mediums of animation. Layne’s team will create a film using two-dimensional (hand-drawn) animation. VanHook’s team will use three-dimensional (computer-generated) animation. 
“The 2D animation is something I’ve always felt more confident about because I’ve drawn all my life,” Layne said.
Animation industry supports, judges contest 
Last year, 219 teams from 49 colleges and nine countries submitted films to the contest. The films are judged on such criteria as storytelling, art direction and creativity.
The contest awards five teams with prizes from industry sponsors. This year’s sponsors include DreamWorks Animation, the Cartoon Network, Blue Sky Studios and Sony Pictures Animation. The contest is an event by Animation Educators Forum, a subset of the animation industry group ASIFA-Hollywood.
Last year’s judges included Delia Gosman, a story artist who worked on such movies as “Rango,” “Storks” and “Smallfoot” and John Musker, an animation director who worked on such movies as “Moana,” “The Little Mermaid” and “Aladdin.”
Catelyn DaSilva, Jonathan Bruns, Nicholas Stiers and Jeremy Vega are on Layne's team.
Myles Johnson, Savannah Debord, Kayleigh Baird and Paul Gibson are on VanHook's team.

Tuesday, October 1, 2019

Animated Senior Shows


Currently in the Art+Design Student Gallery are the first two Senior Shows of the year, and they both happen to feature animation!  Matthias Lea and Megan Hohman have some impressive work showcased, and I couldn't be prouder of both of them!

You can watch Matthias' full short below: