So, this week took a bit of a left turn. I decided to change my project at the last minute (which seems to be a pattern for this class). I went back to my Mentor from last class, Jeremy Cantor, gave us a list of what shots he thinks every animation reel should have. This is why my last several assignments have had jumping, running, pushing/pulling, etc. The one thing on his list I haven't taken a crack at yet is "lifting a heavy object" - so here it is.
There's actually an earlier pass of this one I like better - it just was a bit cleaner, not so much overlap built in...so I think simplifying out the animation curves on this one will really help next week. I have a big vacation looming on the horizon that will interrupt part of this project, so I'm really hoping to get ahead of the game this week.
There's actually an earlier pass of this one I like better - it just was a bit cleaner, not so much overlap built in...so I think simplifying out the animation curves on this one will really help next week. I have a big vacation looming on the horizon that will interrupt part of this project, so I'm really hoping to get ahead of the game this week.